Keyboard shortcuts are a great way to boost your productivity in Revit. And if you are someone who is used to working with keyboard shortcuts in CAD, this feature is going to make your life much easier in REVIT environment.
Pre-Defined Keyboard Shortcuts
Pre-defined keyboard shortcuts are displayed on the tooltip when you hover over the tool in the ribbon. For example,
If a tool has multiple shortcuts, only the first shortcut displays in the tooltip. If you would like to know all the default keyboard shortcuts pre-defined in REVIT, please download one of the following documents:
To add a custom keyboard shortcut to a tool, please use the following procedure:
Go to View tab -> Windows panel -> User Interface drop-down -> Keyboard Shortcuts.
Alternatively, use “KS” as the shortcut to open the menu
In the keyboard shortcut menu, search for the tool for which you would like to add a shortcut.
Let’s say we want to add a shortcut to the tool “Roof by Footprint”. Search for this in the search box to locate it in the list.
Under the “Press New Keys”, type the shortcut you would like to use for this tool and then click on ASSIGN to assign it.
Let’s say, we type “RF” for the Roof by Footprint tool.
The shortcut is now listed besides the name of the command, under the shortcut column. Click OK.
Now, next time when you hover over the tool in the ribbon, the tooltip will display the shortcut that you have created.
Rules for Keyboard Shortcut
A keyboard shortcut can consist of up to 5 unique alphanumeric keys.
You can specify a keyboard shortcut that uses Ctrl, Shift, and Altwith a single alphanumeric key. For example, if you press Control and Shift and D, it displays as Ctrl+Shift+D.
If a keyboard shortcut includes Alt, it must also include Ctrl and/or Shift.
A typical stair consist of the following elements:
Runs: straight, spiral, U-shaped, L-shaped, custom sketched run
Landings: created automatically between runs or by picking 2 runs, or by creating a custom sketched landing
Supports (side and center): created automatically with the runs or by picking a run or landing edge
Railings: automatically generated during creation or placed later
These elements can independently controlled as well as are connected with each other. For example, if you remove the staircase, railing on the stairs will automatically be deleted.
Create a U-shaped monolithic (concrete) staircase in the sample project between “00 Ground Level” to “01 First Floor level” as shown below:
Fig 1. Layout of the U-shaped stairs for the sample project
Fig 2. Section view of the U-shaped stairs for the sample project
Sample Files required for this tutorial:
If you do not have the following files, please download them from here.
“TutorialStairs_Input_LearningRevitOnline.rvt”
Solution:
Although, Revit provides great tools to automatically calculate number of risers needed for a stair between two selected levels, it makes it easier if you are clear about what kind of stair do you really want for your design. Some planning and preparation goes a long way in making a perfect stair! I recommend that before you begin adding a stair in your project, use “Detail Lines” to sketch out the basic shape of your stair, number of risers you would like to have on each run, overall width of your stair, tread depth and the total height of the stair (between levels/other).
The tutorial file “TutorialStairs_Input_LearningRevitOnline.rvt” already contains the sketch of the stairs using Detail Lines for your reference. Open this file in Revit.
Navigate to the floor plan of “00 Ground Level”. Notice the detail lines marking the basic sketch of the stair.
Now, let’s create a U-shaped monolithic stair (RCC/Concrete stair) between Ground Level and First Floor Level by sketching Run component.
On the Component panel, verify that Run is selected.
On the Options Bar, For Location Line, choose the Run:Center
On the Options Bar, add Actual Run width as “1.2m”.
Now, in the Type selector, choose Cast-In-Place monolithic stair.
Select the Base level of the stair as “00 Ground Level” and Top level of the stair as “01 First Floor level”.
Add desired number of risers as 18 and actual tread depth as 0.28m
Notice that when you change the ‘Desired number of Risers’, the actual riser height is calculated automatically by dividing the total stair height/desired number of risers. If this value exceeds the maximum riser height specified in the type properties, Revit will give an error. Set up your calculation rules in the type properties for maximum riser height and minimum tread depth to prevent the stair risers to be too high and treads to be too narrow while drawing the stair.
Go to the Type properties of the stairs and additionally, set up the Run Type and Landing Type as per your design requirements.
Now, in the drawing area, click to enter the start point of the Run. Choose the starting point as the midpoint of the detail line already sketched, as shown below.
Move straight downwards to select the endpoint of this first Run as shown below. Notice that as you move your cursor downwards, total number of risers created and remaining are displayed in halftone for your reference.
The first Run with 9 risers is now created.
Do not worry about the landing at this moment. Continue to draw the second Run by clicking on the starting and ending point as shown below:
Both Runs are now created and Revit will display that 18 risers are created and 0 are remaining. Notice that the landing has been created automatically by Revit between two Runs. Width of the landing will be the same as the width of the Run.
Click on one of the Runs to select it. In the properties palette, note the parameters begins with riser and ends with riser. Make sure both check boxes are on for both runs. We will discuss about these parameters further in Step 7.
Click on Finish Edit Mode to complete the stairs.
The stairs is now added. Notice the annotations of the staircase that have been added automatically by Revit.
The railing on both sides of the Run and landing has been added automatically. You can select the railing individually and remove it or change its type from the type selector.
Now, you may delete all the detail lines that you initially created for reference.
TIP: To quickly select all the lines, select all elements in that particular region and then filter selection for the Detail lines.
Create a section line to see the stairs in a Section view.
Begin with riser and End with riser:
Notice that as we had selected “Begin with riser and end with riser” parameters for both runs, the stairs is sketched accordingly. It is clearer to notice this in a section view. A small gap that you notice between the last riser and the top level, is for the tread thickness.
TIP: If you want to end with a riser but do not want the riser to show up like this, you can select the stair -> Go to Edit Stair -> Select the run and uncheck the box besides “End with Riser” parameter. This will reduce one riser from total number of actual risers. Graphically, this will solve the problem. However, it will display that one riser is less from the overall desired number of risers.
If you want to begin with a riser but end the stair with a tread, then you have to edit the stair, un-check the ‘End with Riser’ box for the run -> In the layout, drag/extend the run length to include the additional tread & riser in the stair layout. This will ensure that you have included all the desired number of risers.
Go to a 3D view to see the stairs in 3D. Notice that an opening is required in the floor slab for the stairs.
To create an opening in the floor slab:
Select the floor slab for which an opening is needed.
Go to Modify|Floors tab -> Mode tab -> Edit Boundary
Go to the floor plan where the floor slab is sketched. (for this case, go to ” 01 First Floor Level” floor plan).
Draw a closed loop for the opening boundary. Make sure that the boundary for the opening does not intersect or overlap the floor boundary.
NOTE: A closed loop inside another closed loop in a sketch mode, will create a void in a solid.
Go to Mode panel -> Finish Edit Mode.
An opening in the floor slab is created. Go to a 3D view or a section view to see the changes clearly.
After completing all the steps, save the project as, “TutorialStairs_Output_LearningRevitOnline.rvt”
It is a good practice to add columns and grids before creating beams in the project. Beams are placed below the current level. So, if you would like to place beams under the first floor slab, you must go to first floor plan/select first floor level as the placement level, in order to add beams.
Add beams under the first floor slab level as shown in Fig 1.
Fig 1. Placement of beams in the sample tutorial project
UB-Universal Beam: 254x146x43UB between Grid B4 to C4
Concrete_Rectangular Beam: 230mm x 420mm placed as shown in Fig 1.
Sample Files required for this tutorial:
If you do not have the following files, please download them from here.
“TutorialBeams_Input_LearningRevitOnline.rvt”
Beam/Structural Framing Family files: “UB-Universal Beam.rfa” and “Concrete_Rectangular Beam.rfa”
Solution:
Open tutorial file ‘TutorialBeams_Input_LearningRevitOnline.rvt’ in Revit. This project file already contains levels, grids, walls and a column on ground floor level.
Navigate to the floor plan of “01 First Floor Level”. Ensure that you can see the ground floor layout as Underlay.
Underlay is like a sheet of drawing put underneath another to use as a reference. It helps in understanding the relationship of components at different levels for coordination and construction.
If you cannot see the Ground floor layout as an underlay, do the following.
To create an underlay:
In the Project Browser, open a plan view. (In this case, “01 First Floor Level”).
Go to the properties palette.
Go to the parameter “Range: Base Level” and select the level you want to underlay. In this case, select “00 Ground Level” as we want to see the layout of the Ground level as underlay.
“Range: Top Level” parameter is automatically set to one level above the Base Level. If you want to set a different level as the top range, select the level from here.
Ground level is now shown as underlay in halftone.
If you want to avoid mistakenly selecting the elements displayed in Underlay, you can turn off the “Select Underlay Elements”option on the status bar. Turn it on, if you want to select the elements in underlay.
Let’s first add structural steel beam of the “UB-Universal Beam” family between Grid B4 to C4 as shown in Fig 1.
Note: If you want to load a beam family from Autodesk content library, look for the required families under “Structural Framing” folder.
To add a structural beam/framing:
Go to Structure tab -> Structure panel -> Beam
Alternatively, use “BM” as the keyboard shortcut .
From the type selector, select the type 254x146x43UB of the UB-Universal Beam family you loaded in step 6.
On the options bar, select the Placement Level as First Floor Level.
On the options bar, select the structural usage of the beam as ‘Other’ . Revit will automatically assign this value based on which elements the beam is connecting.
In the drawing area, draw the beam from the grid intersection B-4 to C-4.
Click Esc twice to end the Beam tool.
As the beam is constructed under the first floor level (the top of beam matches with first floor level line), it is shown as an underlay element in halftone.
The beam, although added at the grid intersection B-4, may not extend upto the middle of the steel column. This is mainly because Revit has assumed the space for connections. However, if you would like to extend the beam to the center of the steel column, then select the beam.
Go to Modify|Structural Framing tab -> Join Tool panel -> Change Reference.
Select the face of the column that you would like the beam to connect to.
Click Esc twice to end the Modify tool.
TIP: Click and drag shape handles at the beam ends to adjust their end extensions or cutback. Learn more about how to use Shape handles here.
Go to a 3D view to visualize the output.
Now, let’s move on to add Concrete beam of “Concrete_Rectangular Beam” family as shown in Fig 1. Navigate back to the First Floor level floor plan and load the family “Concrete_Rectangular Beam.rfa” into the project.
Go to Structure tab -> Structure panel -> Beam
Alternatively, use “BM” as the keyboard shortcut .
From the type selector, select any one type of the Concrete_Rectangular Beam family you loaded in step 9.
Duplicate the existing type and create a new type of beam (named 230 x 420) that has width(b) = 230mm/0.23m and depth (h) = 420mm/0.42m
Repeat step 7, to add beams from Grid intersection C-2 to C-5.
Add a section line as shown below to see the beam in a section view.
Go to the section view and notice that the beam is added so that the top of the beam matches with the first floor level as required.
However, the walls and the beams are overlapping. In reality, the top of the wall shall match the bottom of the beam. One approach to resolve this is to use ” Join Geometry” tool. However, be careful with this tool as overusing it can use more memory and can cause unexpected issues, especially in large scale projects. The other approach is to use an offset value for the top constraint of the wall as shown below.
To adjust the height of the wall using offset values:
Select the wall.
Go to the Top Offset parameter in the Instance properties of the properties palette.
Add the value you would like to adjust. (In this case, as the beam depth is 0.42m and we want the wall to lower the value from the top constraint level, add offset value as “-0.42m” )
The wall height will adjust accordingly.
Now, notice that as this beam is not connected to structural columns, but instead it is on a wall, the wall shall also be a structural load-bearing wall. However, currently in the project, the wall is an architectural wall. You can see this by selecting the wall and checking its Structural Usage parameter in the Instance properties.
To convert architectural walls into structural walls:
Select the wall.
Go to its Structural parameters in the Instance properties.
Turn on the checkbox for the ‘Structural’ parameter.
Under Structural Usage parameter, select ‘Bearing’.
Now, the wall is converted to a structural load-bearing wall.
Note: You can avoid this step, if you already know from the beginning which walls are going to be structural walls. In that case, you can sketch walls using the tool:
Architecture tab-> Build Panel -> Wall Drop down menu -> Wall: Structural
Now, add more Concrete_Rectangular Beam family of 230×420 type in the project as shown in Fig 1. You may use Modify tools such as Trim/Extend to Corner or Trim/Extend to Single Element tools to create junctions between beams.
TIP: For more productive approach, instead of using Beam tool to sketch beams, use ‘Create Similar‘ tool. Using Create Similar tool makes your workflow more productive when you want to create more instances of the same type which you have already used once in the project. This saves you time to look for the right type of family in the type selector.
To use create similar tool, select the beam that you already placed -> go to create similar tool in Modify panel (“CS” as keyboard shortcut) -> the beam tool is active and the same type of beam has been selected in the type selector -> Now, you can begin adding beams as shown in step 7. To learn more about how to use create similar tool, click here.
TIP: When the Beam tool is active, on the options bar, turn on “Chain” option to add multiple beams in a continuous loop.
After adding all the beams as shown in Fig 1, go to a 3D view for a clear visualization.
Now, select all the walls that are under the beams. Repeat step 18 to adjust the height of the wall and step 20 to convert these walls into structural load-bearing walls.
TIP: While selecting multiple walls, press Ctrl to add walls to the selection and press Shift to remove walls from the selection.
TIP: Hover the mouse over one of the walls -> Press Tab to highlight the connected walls -> Click to select the highlighted walls.
TIP: To make the selection of multiple walls easier, you can also use Temporary Hide/Isolate tool to hide or isolate the walls and beams temporarily.
Temporary Hide/Isolate tool:
To isolate category temporarily:
Select one of the element for which you would like to isolate the category.
In this case, select one of the walls and one of the beams.
Go to View Control bar -> Temporary Hide/Isolate -> Isolate Category.
All the beams and walls in the view will be isolated.
To hide elements temporarily:
Select the elements that you wish to hide.
Go to View Control bar -> Temporary Hide/Isolate -> Hide Element
The selected elements will be hidden.
To reset Temporary Hide/Isolate view:
Go to View Control bar -> Temporary Hide/Isolate -> Reset Temporary Hide/Isolate
After adjusting the wall height and their structural usage, go to a 3D view to see all the beams you have added.
After completing all the steps above, Save As your project as ‘TutorialBeams_Output_LearningRevitOnline.rvt’.
Components are those building elements that are usually delivered and installed on site – such as furniture, plumbing fixtures, lighting, etc. Components are loadable families, which need to be loaded in the project from your content library.
There are free standing components such as furniture or equipment placed on a floor/level. There are also host-based components which are dependent on a building element that acts as a host such as a wall lamp that has wall as its host. When a wall is moved/deleted, the dependent component is also moved/deleted. Usually, the wall, floor, level/work-plane, roof, ceiling or a face of an object work as a host for components.
Add 3 instances of Furniture_Sofa.rfa and 2 instances of Plumbing_WC.rfa components to the Ground Floor layout as shown in Fig 1.
Fig 1. Placement of components in the Ground Floor layout of the sample project
Sample Files required for this tutorial:
If you do not have the following files, please download them from here.
“TutorialComponent_Input_LearningRevitOnline.rvt”
Component Family file: “Furniture_Sofa.rfa” and “Plumbing_WC.rfa”
Solution:
Open ‘TutorialComponent_Input_LearningRevitOnline.rvt’ in Revit. This project file already contains doors and windows modeled in the Ground Floor levels.
Click Insert tab -> Load from Library panel -> Load Family -> Navigate to the folder where above families are located on your computer -> Select them -> Open.
To place a component:
Go to Architecture tab -> Build panel -> Place a Component
Alternatively, use “CM”as keyboard shortcut.
Select the type for the Furniture_Sofa family from the Type selector.
In the drawing area, place the sofa as shown below. Press Spacebar to change the orientation of the sofa. Do not worry about the exact position at the moment which can be adjusted after the sofa has been placed.
Click Esc twice to end the Components tool.
Click on the Sofa that you have placed. Temporary dimensions will appear. Use these dimensions to locate the sofa 0.2m away from the edge of the wall behind it.
Now, position the sofa exactly in the middle of the Grid 5 – 9 by using equality constraint as shown below.
To learn how to use equality constraint, click here.
Repeat step 4-6 to place two more instances of sofa as shown below.
Let’s now, place a WC in the toilet, which is a host-based (dependent on the wall) component.
To place a host-based component:
Ensure that you have already loaded the family Plumbing_WC in your project.
Go to Architecture tab -> Build panel -> Place a Component
Alternatively, use “CM”as keyboard shortcut.
Select the type for the Plumbing_WC family from the Type selector.
In the drawing area, notice that you cannot place this component anywhere. If you take your cursor to a wall, only then you are able to place this component as it requires the wall as its host.
Click on the wall on Grid-G as shown below to place the WC in its position.
Click Esc to end the component tool.
Select the WC after placing it. Using the temporary dimensions, adjust the position of the WC to be 0.5m away from the inner face of the wall on Grid 2 as shown below.
Click Esc to deselect the component.
Now, let’s create one more instance of the same type of WC in another toilet area of the project as shown below. However, instead of using a Component tool, you can use “Create Similar” tool to be more efficient.
To use create similar tool:
As you want to make more instances of the same type of family, select the instance already in the model.
Go to Modify tab -> Create panel -> Create Similar ( OR “CS”as keyboard shortcut). If you have selected a component, Component tool will be active and the same type from the type selector will be automatically selected.
Now, you can continue to place more instances of the same type.
Create similar tool works across all Revit elements (ex. walls, grids, doors, etc), it immediately activates the tool required to create another instance of the same type selected of that particular family. Adds wonders to your productivity !!
Adjust the position using temporary dimensions as required after placing the component.
After placing a host-based component, if you would like to move it another host, Move tool will not be very effective. Instead, use “Pick New Host”tool.
To move a host-based component to a different host:
Select the component you want to move.
Go to Modify tab -> Host panel -> Pick New Host tool.
Select a different host element for the component and place it at the required position.
Note: If the component is wall-based, you can only select a new host for that component to be a wall. It cannot be placed to a different category of host for which it has not been created.
Click Esc to end the Pick New Host tool.
After completing all the steps above, Save As your project as “TutorialComponent_Output_LearningRevitOnline.rvt”.
More References:
Some of the popular online libraries to download Revit components are:
Windows can be added in plan, elevation, section or a 3D view. Windows are loadable families, which means that the family of the Window (sizes, shapes, design) can be customized and placed in the library to load them in your project.
Windows are dependent elements on their host which is usually a wall. Like in real life, a window cannot be placed if there is no wall on site. Similarly, in Revit, a Window cannot be placed without a wall.
Tutorial Objective:
Modeling windows is similar to modeling doors. Thus, it is recommended that you familiarize yourself with tools and techniques shown in the chapter Modeling Doors before starting this tutorial.
Add windows of following types in the Ground Floor layout as shown below:
W1: 1.0 x 1.0 m (Lintel Height: 2.13m)
W2: 1.5 x 1.0 m (Lintel Height: 2.13m)
W3: 0.5 x 2.0 m (Lintel Height: 2.13m)
W4: 1.5 x 2.0 m (Lintel Height: 2.13m)
W5: 1.5 x 0.5 m (Lintel Height 1.6m)
W6: 0.5 x 0.5 m (Lintel Height 1.6m)
Fig 1. Placement of windows on Ground Floor plan of the sample tutorial project
Sample Files required for this tutorial:
If you do not have the following files, please download them from here.
“TutorialWindows_Input_LearningRevitOnline.rvt”
Window Family file: “Window_Single Panel.rfa”
Window Tag Family file: “Window_Type Tag.rfa”
Solution:
Open ‘TutorialWindows_Input_LearningRevitOnline.rvt’ in Revit. This project file already contains doors modeled in the Ground Floor levels.
Navigate to the floor plan of “00 Ground Level”.
Windows are loadable families which means we will first need to load the family of the window from the library (if it is not already loaded in your project).
To load a family into the project:
Click Insert tab -> Load from Library panel -> Load Family
Navigate to the folder where you have downloaded and saved the Window_Single Panel.rfa (If you do not have this file yet, please download it from here).
Note: By default, Revit will navigate to the library where default Autodesk families are stored. If you do not find this path when you need it, try to locate it on your PC at : %ALLUSERSPROFILE%\Autodesk\RVT 2019\Libraries (If you cannot still find the location of your family library, please see this Video Tutorial: Locating your family folder )
Select the file and Click Open.
The family has been loaded into the project.
Now, before we add the windows into our model, we must create the Window types with the specific sizes as required for our project.
To customize the window sizes and create new window types:
Click Architecture tab -> Build panel -> Window
Alternatively, use “WN”as keyboard shortcut.
From the type selector, select any of the types available for Window_Single Panel family.
From the properties, select Edit Type to access Type properties palette.
Click Duplicate to create a new Window Type. In the Name dialog box, give a new name to the window type “W1_1.0 x 1.0”
Click Ok to the Name dialog box.
Now, change the parameters Width to 1.0m value and Height to 1.0m value.
Click OK to the Type Properties dialog box.
A new window type has been created.
Click Esc to end the Window tool.
Repeat step 6 to create following window types:
W2_1.5 x 1.0 (width = 1.5m, height = 1.0m )
W3_0.5 x 2.0 (width = 0.5m, height = 2.0m )
W4_1.5 x 2.0 (width = 1.5m, height = 2.0m )
W5_1.5 x 0.5 (width = 1.5m, height = 0.5m )
W6_0.5 x 0.5 (width = 0.5m, height = 0.5m )
Now, as all the window types required are prepared, we can begin to place windows in the model.
To place a window in the project:
Click Architecture tab -> Build panel -> Window
Alternatively, use “WN”as keyboard shortcut.
Select the Window type W1_1.0 x 1.0 from the type selector.
Select the window. In the Instance properties, there is parameter known as “Head Height”. This parameter value control the lintel height of the window. Change the value of head height to 2.13m (Note that when you change the value of the Head height, Sill height parameter will change automatically based on the Height of the window selected).
In the drawing area, click on the wall where you would like to place the window (between Grid D2-E2 as shown below). Do not worry about accurate position at the moment. You can adjust it after you have placed the window.
TIP: Press the Spacebar to flip the window while placing it in plan view.
Click Esc twice to end the Window tool.
Note that after placing the window, Revit has made an appropriate opening in the wall automatically.
Select the window you have placed.
Temporary dimensions will appear. If they do not appear, click on “Activate Dimensions” on the options bar.
TIP: You can also use a permanent dimension (Annotate->Dimension->Aligned Dimension) instead. Select the window and the permanent dimension will be editable. If it is not editable, select Activate Dimensions to make it editable.
Change the value of the temporary dimension to 0.5m from the right edge of the window to the face of the wall on Grid E as shown above. Use the Witness line controls (blue dots on the temporary dimensions) to adjust the reference of the dimension, if needed.
TIP: Alternatively, you can also place a permanent dimension between the window and the wall. Select the window after placing the dimension and change the value of the dimension. (If the dimension is non-editable, click on Activate Dimensions to activate it).
Now, let’s place another instance of the W1_1.0 x 1.0
Repeat step 9 to place the window at Grid J as shown below.
Using the Align tool (Modify tab -> Modify panel -> Align), align the edge of the left face of the window to the inner face of the wall as shown below.
Repeat Step 9 to add other windows as shown in Fig 1. Ensure that the head height for windows is 2.13m for window type W1, W2, W3, W4 and 1.60m for window type W5 and W6.
Use tools such as Align and Move to position the windows correctly. You may also use temporary, permanent dimensions and equality constraints to position the windows at a specific distance from other elements. Learn more about these tools in the chapter Modeling Doors
Now, after modeling all windows, navigate to a 3D view to see all the windows in 3D.
After adding all the windows, let’s now add annotation of the window type numbers as window tags in the drawing as shown in Fig 1.
To Add Window Tags on your drawing:
Window tag is a 2D annotation family that needs to be loaded into the project. Repeat step 4 to load the family “Window_Type Tag.rfa“
Go to Annotate tab -> Tag panel -> Tag All
The ‘Tag All Not Tagged’ dialog box will appear where the loaded Window_Type Tag family is listed. Select this tag by turning on the checkbox besides its name.
Say OK.
Tags for all windows will be added in the drawing.
Each window type has been assigned a Type mark which is displayed here. However, the numbering done by Revit may not be as per your specifications. To change the Type mark value of the windows, select the tag and click on its text. Change the value as per your need.
When you change the value, Revit will display a warning that if you change a value in the type parameter, all instances of that type will reflect that change. Say Yes to apply this change.
You will see that all the tags of the same window types now reflect the change.
An alternative method to change the type mark of windows is to change the value in the Type properties of the windows.
Click Architecture tab -> Build panel -> Window
From the Type selector, select the window type you want to apply the change. Go to Edit Type and open the Type properties palette.
Change the value in the Type Mark parameter.
Click Apply.
Now select another Type of window in the TYPE field of the type properties palette and change its Type Mark value as required. Click Apply. Repeat this step till you have changed Type mark of all windows.
Click OK to the Type properties palette.
Click Esc to end the window tool.
Note that all window tags now reflect the changes you have made.
After completing all the steps above, Save As your project as “TutorialWindows_Output_LearningRevitOnline.rvt”.
If your project requires a different numbering system or if you wish to customize window tags as per your project specifications, you can create your own custom window tag family.
If you would like to create your own custom family for the window, it is advised that you first familiarize yourself with basic family editing tools covered in later sections of this course. However, if you are already familiar with them, you can create a custom window as guided by this tutorial.